In the usb world its “host” and “device”, not “master” and “slave”.
But yes you are right
The real deal y0
In the usb world its “host” and “device”, not “master” and “slave”.
But yes you are right
Thanks, so it kinda works how i expected it :) Still cool to see!
How well does that work? I know fsr performs less good, so im wondering if that also effects the quality result like fsr does ( i’d assume so )
Dotmemory, dotpeek, ryder, … :)
I have yet to get my hands on any good memory profiler and il decompiler in vs/vscode that didnt suck.
Ilspy/dnspy for il stuff, dotmemory is my go to for profiling.
Source : im a .net/c# desktop developer
And on top of that, latest versions of their tools are always free until the next release ( which is every 2-3 months ).
Their words when i talked to them on some convention.
Subscriptions are bad as hell, but jetbrains is doing them alright imo
I do this with my .net barcode parserbuilder project. I make a few comments on the pr for them to fix, merge it and then go over it myself to clean it up. This way they feel appreciated because its merged and the code stays clean and consistent :)
I think you got it wrong what i meant (?)
Imagine i register on a website with my username ( DacoTaco ) and email ( someEmail@domain.com ). When i want to reset my password and click the “forgot password” link, it would ask my username, not my email address (something i know) and send me an email ( to someEmail@domain.com ) without reporting what email it sent it too. That way it could be considered a separate identity factor i think (access to the mailbox, something you have ).
Websites generally dont work this way, i know. But thats how id implement it :')
Depends, some ask for the email used for the registration, the others ask for a username. Incase of the username, its a 2fa! Something you know ( username ) and something you have ( access to the registered email’s inbox )!
… Its still a shit security design. Better to have username, pass and a security key hehe
I mean, to some degree i believe you are right. I myself manage a .net library to parse barcodes. However, webdev has layers upon layers upon layers of dependencies. The advantage is that even my cat could make a website. The downside is it will be horribly inefficient because of those layers of dependencies. 90% of what they bring is stuff you dont need and are in the way. Or you use, but because youre going through all those layers, its fucking slow.
This applies to desktop dev too, but less hard than webdev. Most of the webdev development i just question why something was created and most of the time i can only conclude its because of some hack job and something missing. So they take a huge library and use only part of it for something. Its just… Eug
I am i developer/lead that likes to make things as small and efficient as possible and that just makes me die a little inside every time :p
Welcome to modern framework development!
All of the above are chuckful of dependecies upon dependencies, and webdev stacks are the worst of them. They make it VERY hard to make software that requires any security related certification because of the dependency hell…
I swear to god, all those frameworks are designed so badly when looking at dependency hell …
… Yet i will write c and c# code everyday haha
Thats usually how it goes. Imo, and to be clear im a major foss person, they are contributing so they should accept the prusaslicer guidelines but maybe have an open discussion about.
I havent seen the prusaslicer code yet so i have no how bad either project is though :p
If this is the case, why doesnt superslicer upstream its changes to prusaslicer? :/
Agreed there, but its still a source control platform. Its still git. I’d argue the code is the most important part and followers, subscribers and stars (whatever those may do) are a secundairy functionality that a developer doesnt necesarily care about. The most important part is the git repo and everything linked with it imo
The power of git ( the backbone of github ) comes in that you can easily take a repository and move it to a different server. Its like, 3 commands? ( git vlone, git add remote, git push ). So if people would leave github, nothing is lost :)
I was wondering the same. Any branch that has any logic besides a ci build attached to it should have been force push protected by default…
Their source code repo contains a copy of libogc for wii/gc builds because they were annoyed at us. And i do mean a copy. Not a reference, or a sub-module, a full on copy that they build before building the wii/gc executable.
Their own issue, as long as we dont get reports of their broken shit…
Then there are the multiple times they cloned emu repos and butchered them into cores. Or the fact they force the core interface on emulators making them bad.
Retroarch is a nice project from a far, but the closer you look, the more you see huge ass cracks in the project, held down with duct-tape