Yeah, but this particular language is a feature of the game engine. It’s its own thing called GDScript.
Yeah, but this particular language is a feature of the game engine. It’s its own thing called GDScript.
I guess that’s how they make a lot of money, selling their own Confluence plugin.
Anything that works with VSCodium works with Theia, Theia just has an optional deeper plugin system so you can completely customize it.
That’s exactly what I’m saying, sorry if it came across somehow askew.
My point was there is no point in competing over whose job is “better”, we should be working together.
Maybe, just maybe, people have different strengths and weaknesses and cooperating around our differences is what makes us succeed.
Godot is neat. There is C# support as well if you find that easier, but coming from Unreal, it’s night and day. I know Unreal has so much more features, but for a hobbyist like me, Godot is much better. It’s just this small executable, and you have everything you need to get creative.