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Cake day: July 1st, 2023

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  • They take advantage of viewer federation a lot, webrtc is used, so all the simulated browsers are sending the video to each other rather than hitting their server. So their setup is really just a part of the p2p swarm, like a single client in a bitorrent network. Doesn’t use anything fancy above that.

    Honestly, it’s only a setup that’s gonna get far if you serve very few videos, and the P2P client rate is high. Their “real world” assumption of 50% of all clients being p2p enabled is way too high, and they couldn’t limit p2p bandwidth so all the clients were sending data to each other at lan speeds.

    It’s interesting, but it needs to actually leave the simulation and enter real world load to know how things shake out.