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Joined 1 year ago
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Cake day: June 18th, 2023

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  • I had mixed feelings about the whole Ondsel thing. And, please correct me if I’m wrong.

    Most of the significant features in 1.0, that supposedly came from Ondsel, are things that I’ve been using for perhaps 3 years now, with a fairly well known branch of FreeCAD called Linkstage3 by a user that goes by RealThunder.

    I don’t know how much he was involved in Ondsel, or the merging of those features into FreeCAD, but it sure looked like a whole lot of great work wasn’t credited to mind boggling amount of work by one person.

    I still use the Linkstage3 branch, because it has a lot more features still, than what was present in the 1.0 pre-release i tried some months ago. Maybe things have changed since then.



  • Absolutely. Those you suggest there are good examples.

    Good enough that, instead of “is/isn’t” programming language, it would be more a “ah, so, how do you define that then?”. Now that I’ve had some sleep, one could argue that I could have been nicer and suggested that approach for HTML as well. After all, it’s just words that mean stuff, and transfer a concept between people, that translate to the same (ish) idea. The moment the latter isn’t the case, it’s no longer very useful for the former.

    Most disagreements, I find, are just cases of different understandings. Discussions worth having is when both are correct but different, and both want to figure out why they differ. So, on second thought, I think I was appropriately rude _

    Both LaTeX and roff are Turing complete, but they are also DSLs with a somewhat narrow “domain”. Sounds exactly right that these blur the lines between what is/isn’t. You could even argue that claiming one or the other is just one way to express how you understand that difference.


  • That’s such a weird point to make. Is it because to you, it seems like the line drawn is arbitrary? I cannot imagine any other reason. Certain words just mean certain things.

    Markup languages are exactly as much “programming” as you marking a word and hitting “bold”. Which is to say, nothing at all. People are wrong all the time, and I have a very limited amount of fucks to give when it happens.

    As for Scratch, it is a programming language. So, why would you think it’s a logical next step for me to say otherwise? Next, you’ll say something remarkably dumb in response. Resist the temptation, and do something more productive.







  • It’s fascinating how some SPAs come about. Often consultancies who win some bid to implement X features. Since “good user experience” is hard to quantify/specify, it ends up being a horrible end result.

    Zalaris is one such that I’m in complete awe of. Set up user flows that are expected to take 30 minutes to complete. Yet, don’t keep track of that state/progress withing your own SPA. Click the wrong tab within that SPA, and state is reset.

    It’s, just fascinating.


  • XML isn’t as common as one would think. It’s been steadily decreasing in popularity and use. It’s a very verbose format that is suited to enrich a larger set of data, such as HTML documents. For data heavy documents where, it’s a particularly bad match, as you end up using as much text for annotation as the data itself.

    Using XML for 3MF is IMHO a technical cop-out, where you don’t really want to solve it “correctly”, so you go with something that is “good enough”. With XML, you know it’ll be able to encode anything, be human readable, and have existing parsing libraries in pretty much any programming language and standard libraries. So, it makes sense. However, if you’re creating such a format, the least one should do, is write a sibling standard for how to directly binary encode the data. This isn’t a hard thing to do. It just need a standard for how to do it, so everyone agrees. Here is an example online on how a rudimentary implementation could be done for OBJ files, but the principle is the same. That way you could chose to export either as 3MF or 3MFB (for binary), and as long as your slicer, and what not, can decode it, you’re good.

    The hard part of 3MF was all the great work in standardizing what, and how that is represented.





  • Here is my opinion on some FOSS software. PS, I’m too old to give a shit about team mentality, I just want stuff to work. Also, my motivation for liking FOSS is not so much “free”, but rather “unencumbered and unrestricted shared human technology and knowledge”.

    • GNOME, for the hate it gets, it comes close to getting everything right. I’d give it a 95/100 score. Windows a 30/100, and MacOS a 35/100. No verdict/comment on KDE as I haven’t used it. I have good reasons for disliking W10/W11 and separate ones for MacOS. As desktop environments, they are both shit for each their own reasons.
    • Blender. 3D/Scultping/Drawing/Video Editing. Aside from Linux kernel, the most impressive and well managed FOSS project there is. I grew up with pirated 3dsmax, and what a dream it would be to grow up today with Blender as it is.
    • Linux as a OS kernel. One can argue about the desktop market share, but people don’t know better. They think the software that runs on it defines it. But, there is a reason why 100% of top 500 supercomputers in this world run on Linux. I’d also mention the Arch/AUR community. Doesn’t matter if you use Arch or not, arch/aur wiki is a goldmine.
    • Godot: 2D game engine. As a 3d game engine, it’s not nearly as good as the non-FOSS competition.
    • Firefox: If it wasn’t for Firefox, I don’t know what I would do. I don’t trust chrome one single bit.
    • Alacrity terminal: I’m sure there are plenty great FOSS terminal emulators, but the built in ones for MacOS and Windows are garbage.
    • Prusa Slicer: I think this one is as good as the commercial counterparts for FDM G-code generation.
    • VLC. Mixed feelings about this one, as I think it’s UI is lacking, but since it plays almost everything the UX ends up being great.
    • LibreOffice Writer. Perhaps debatable. But the fact that you can trust LibreOffice to respect and adhere to the OpenDocumentFormat, and equally trust Microsoft Word to deliberately not do so in subtle ways, LibreOffice Writer is ultimately the better software IMHO.

    Projects I wish had an edge over commercial proprietary software:

    • Gimp. It just isn’t as good, even if you get used to it. Some things, of course, it can do much better (e.g the G’Mic QT filter pack). The lack of non-destructive work flows is the key part that is missing.
    • FreeCAD. It’s good, and you can do wonders with it, but oh so rough compared to onshape/Fusion/etc.
    • Darktable. Not as good as commercial counterparts like Lightroom.
    • Kdenlive. Not as good as Davinci Resolve, or the adobe counterparts.
    • LMMS: Not as good as most commercial DAWs.
    • Krita: This one is actually not too far away from being best in class. I still suspect photoshop and has an edge
    • InkScape: A “best for some vector things but not all”-kinda thing. It’s FOSS nature makes it the defacto vector editing software for certain kind of makers. But as a graphical vector editing suite, adobe’s stuff is just much more solid.

    Mobile stuff that I think is better than the counterpart, or at least so good that I don’t care if there is a counterpart