There’s this game “HyperRougue”. Run it on Arch.
hyperrogue-git version 13.0d.r60.g27fb2d92-1
Go to settings -> 3D configuration -> projection -> projection type ->
. Cycle through the projection types. One of them causes something good enough to call a crash.
I don’t remember anymore if it was just a display driver crash or a kernel crash and I haven’t updated to a newer version (which might have fixed it).
It needs to startup and then go to that point (after you select the projection) to cause the crash.
It definitely caused something other than the application to get into an invalid state. Which is why I am apprehensive about trying it out again to answer your comment. Probably was the display driver, which is why it didn’t just turn off after that.