That one is not that complicated if you don’t think about the math. It’s basically just if we interpret the float as int and add a magic number we have a good estimation.
From what I remember at least, it’s been a little while since I implemented it.
That one is not that complicated if you don’t think about the math. It’s basically just if we interpret the float as int and add a magic number we have a good estimation.
From what I remember at least, it’s been a little while since I implemented it.
IIRC also relying on how floating-point is basically scientific notation and the most-significant bits are the exponent.
And most importantly, relying on how a sloppy answer works just fine. The most important skill in game development is cheating.
Makes me feel better about my own game dev attempts lmao.
I was more thinking of the comments which are pretty much exactly what you said (“incomprehensible bit hacks” followed by “what the FUCK?”)