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Joined 3 years ago
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Cake day: June 18th, 2023

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  • I just need AV2 to not blow chunks on VR/Streaming.

    AV1 is currently hamstrung by decode compute costs, I’m sending 6K video @ 120 FPS and at 200 Mbits (25 MB/s) it looks like pea soup.

    At 400-500 Mbps (62.5 MB/s), you have twice as much network overhead but somehow H.264 still decodes faster even though it’s twice as much raw data per second.

    For straight up video file compression, AV1 seems to be absolutely unmatched if you use “peak framerate” (say 120) and then VFQ / variable quality set to like 35.

    I was able to convert a 900 MB (!!) H264 video of VR gameplay (6K across, 3K/eye!) into 96 MB, and slide right under Discord’s idiotic 100 MB limit.








  • Put four pots over the squares over the ground.

    Shoot the dragon head statues, the pedestals raise.

    The pedestals make stone grinding sounds and…

    Only one pedestal has raised, the pots have caused the animation to bug out and the game engine to assume that the pedestal is in the final position on the floor.

    The floor position has the lever locked.

    The game developer never anticipated what a massive idiot I was




  • That seems to require a level of foresight and planning that most corporations don’t have. That’s almost like a blueprint for failure when some middle manager changes the scope of a project with a hard coded time limit, IMO.

    Anyone interested in not-agile development? Maybe we can call it “Ship it when it’s ready” lol