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Joined 2 years ago
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Cake day: June 18th, 2023

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  • Put four pots over the squares over the ground.

    Shoot the dragon head statues, the pedestals raise.

    The pedestals make stone grinding sounds and…

    Only one pedestal has raised, the pots have caused the animation to bug out and the game engine to assume that the pedestal is in the final position on the floor.

    The floor position has the lever locked.

    The game developer never anticipated what a massive idiot I was




  • That seems to require a level of foresight and planning that most corporations don’t have. That’s almost like a blueprint for failure when some middle manager changes the scope of a project with a hard coded time limit, IMO.

    Anyone interested in not-agile development? Maybe we can call it “Ship it when it’s ready” lol