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Joined 1 year ago
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Cake day: June 4th, 2023

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  • This is exactly the thing I’ve been looking for. It saves everything as a sqlite db, and has csv export options. So you’re not fucked over if you need to switch to something else. It’s compatible for linux/windows.

    And the import options seem pretty good too.

    Congrats, you’ve made me spend the whole day switching everything over to that lol.

    The only real issue is that one of my banks deals with more than one type of currency. So I’ve had to write a custom script to handle that. But all in all, this is a massive upgrade for me. Thank you for this recommendation.




  • I’m very sorry for your bad user experience! What you’ve described, sounds like some basic user errors which would’ve been easily solved by sticking to good modeling practices

    The most egregious issue I had was in trying to loft between two faces, such that the curve between the faces was a 3D one.

    In Fusion360, it’s pretty damn simple, you click the first face, ctrl+ click the second, then select the loft option. Then it’s pretty much done.

    In FreeCad/Ondsel, in trying to look up a tutorial to see how such an operation is normally done, the only tutorial that got me remotely close was this one.

    https://www.youtube.com/watch?v=fv53D00KdGQ

    Following the tutorial would lead to errors, crashes, and even if it had worked, it is such a painful way to do this operation.

    So this isn’t simply an issue with bad modeling practices. Maybe it’s a terrible tutorial and there is better options out there. But the ease in which it is possible to do this task in Fusion360 should be the gold standard.


  • They fundamentally solve the Topo-Naming-Problem I propose to try again after the next release.

    I’m not super familiar with that problem, as it has been a minute. But I might try to give it another go at some point.

    I don`t know the #Onsel fork. In what way does it differ from #Freecad or Freecad from #realthunder?

    From a user perspective, it has a much more friendly UI in my opinion. When you click on an object, it displays a list of all possible actions you can take with said object. That to me was a huge upgrade over the base FreeCad implementation.