Game developer and artist.

Spoken languages: Hu, En, some Jp

Programming languages: C, C++, D, C#, Java

Mastodon: @ZILtoid1991

Github: https://github.com/ZILtoid1991

  • 3 Posts
  • 16 Comments
Joined 1 year ago
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Cake day: June 12th, 2023

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  • Also GPU drivers.

    If you’re mad at NVidia for their closed-source drivers, then remember that ARM seldom makes their Linux drivers available for free, so you have to either have to deal with absolutely no GPU driver while the CPU does the graphics rendering (might not be a big deal on a NAS though), or with open source drivers that are less capable than the Nouveau drivers and even fiddlier to install. The ARM Mali driver issue is so bad I was legit thinking on a solution to run the Android binary blobs (which at least are available by ripping them off from the Android kernel) on regular Linux, a lot of function call redirects would likely take care of that issue.



  • My first encounters with it were very rough to say the least. Developers getting used to the jankiness of the graphical user interface (if they had one), was commonplace, and often I was pulling my hair when I was forced to use older versions of Blender and similar productivity software, and any suggestions for UI improvements were met with massive resistance from the developers, due to wanting to avoid “spoonfeeding”, and “not introducing users to write their own shell scripts, thus making them lazy and never discovering its feature of automating complex tasks”.

    However, this changed when I started to get into drawing and downloaded Krita. It showed me that open source software doesn’t have to be an absolute nighmare to use, and not hiding handy but less-commonly used features behind a barely documented CLI. Even Blender became more usable in my experience than many more expensive 3D rendering software.







  • I have a few suggestions:

    1. Better education. Don’t scare people who’re learning programming away from the lower-level stuff, especially as people are even getting scared to use type declarations, not just the pointers (of which I was fearmongered with in college, as they told me Java is the future).
    2. Better portable APIs. Thanks to WebAssembly, one could easily have both something portable in a web browser and as a native desktop app, except instead we get browsers running said applications. I had some thinking about such a project, but then I remembered my iota project (a D-native replacement of SDL/SFML/GLFW, but without bloat by including standard library features), and then stopped thinking about it immediately, since a much smaller project already causes me too much headache. (Someone has a handy guide on win32 API? I have issues on getting certain messages produced, like input language change, and I don’t know if I glimpsed over some functions that enable them and just weren’t included in the documentation of the input language change event codes.)