I use Krita for infrequent no-stakes photo editing (and even pixel art at one point), might not be for everyone but there’s a lot of overlap. Also you can use G’MIC with Krita, so that might help.
I used to use GIMP, but I prefer Krita now.
I use Krita for infrequent no-stakes photo editing (and even pixel art at one point), might not be for everyone but there’s a lot of overlap. Also you can use G’MIC with Krita, so that might help.
I used to use GIMP, but I prefer Krita now.
It’s something like that, but way beyond me so I couldn’t get something manually let-alone full bindings. I was making a polygon loader+text format for Raylib and didn’t even finish that somewhat due to it not being straightforward to properly implement/use (beyond what I had already that is, and that I’d probably need to make an editor too). And a big reason for wanting Godot is to create and animate polygons in-engine eye example with an editor so yeah I’d rather wait.
The truth about programming is that the language isn’t really that important
I have had the thought that many languages have bindings for Raylib, so that lowers the bar a lot.
Beyond that, I can see a lot of problems. I already could use Raylib and a few other types of frameworks/libraries (UI, webui, TUI, fantasy console, scripting, microcontroller stuff) potentially, so any other language has to allow more/better options than that. Particularly as I don’t really have ideas for those (with few-or-no tools) right now to start there.
Alternatively, it’s a dirty language, but PHP is supremely usable.
For your consideration, a moment of Master Shake to represent me (alternate 1, alternate 2)
Right off the bat no Godot 4 bindings at least that I’m seeing in search, so that problem persists.
I’m not quite sure on style but I want a jack-of-all-trades language (speed, ease, capability, options, platform options etc) and that’s a high bar. Nim seems like an outlier from everything I can see.
Actually no, some of the Haskell syntax stuff I’m seeing it making me mad.
I’m like that because:
*=Nim
KiB, MiB, GiB etc are more clear. It makes a big difference especially 1TB vs 1TiB.
The American way would probably be still using the units you listed but still meaning 1024, just to be confusing.
Either that or maybe something that uses physical measurement of a hard-drive (or CD?) using length. Like that new game is 24.0854 inches of data (maybe it could be 1.467 miles of CD?).