

How can I teach myself how to offer small improvements to the projects I use?
Programming in general?
Probably more that if you want to work on graphics software, you need to understand graphics programming?
That’s unfortunately very difficult. I know of no good way to do that. With specification based software, you can at least read the specification or related standard and then it flows from that how it should work. With programs that server a different, specific use case, there is a manual, and flow to things and then “things stick out”.
If there are issues, you just read a bunch of issues and read the code that they are about and get a feeling for why the issue is an issue and why the code is the way that it is.
I remember one thing I helped with for a short while, didn’t use the python “with” file writing dialogue, because the file they were writing was massive and opening it in one place, then doing a bunch of functions that wrote and appended to the file and then closing it somewhere else, was the best solution, even though it looked unclean at first.


The only reason to use blender and why blender has one, is CG animation work. It would be silly to have the interface where you do exactly the same thing as in a video editor, except with the timing of animations instead of footage, but not have one for footage as well. Especially if the animation sometimes depends on when which part of the footage plays.
Rendering, exporting, importing, finding a detail is wrong, is more annoying than having it right there in the same UI.