On one hand I agree, on the other hand I just know that some people would immediately abuse it and put relevant data into comments.
On one hand I agree, on the other hand I just know that some people would immediately abuse it and put relevant data into comments.
Even further, there’s also a clean split between the game and the framework they’ve built for it. So people can actually build their own games or tools using the osu!framework, and some already did so.
Which is neat, because it seems to me like it’s really performant and of course, low-latency, based on what I’ve seen trying the new client.
Technically you can do everything through email, because everything online can be represented as text. Doesn’t mean you should.
PRs also aren’t just a simple back and forth anymore: Tagging, Assignees, inline reviews, CI with checks, progress tracking, and yes, reactions. Sure, you can kinda hack all of that into a mailing list but at that point it’s becoming really clunky and abuses email even more for something it was never meant to handle. Having a purpose-built interface for that is just so much nicer.
I’m sorry to be blunt, but mailing lists just suck for group conversations and are a crutch that only gained popularity due to the lack of better alternatives at the time. While the current solutions also come with their own unique set of drawbacks, it’s undeniable that the majority clearly prefers them and wouldn’t want to go back. There’s a reason why almost everyone switched over.
I’d guess because the same argument could be made for the website you’re on right now. Why use that when we could just use mailing lists instead?
More specifically: Sure, Git is decentral at its core, but all the tooling that has been built around it, like issue tracking, is not. Suggesting to go back to email, even if some projects still use it, isn’t the way to go forward.
And Linux will slowly turn into Windows.
Some distros maybe, but I’d say that instead we’d quickly have another golden era of malware.
SimCity 2000 isn’t on ProtonDB because they only list Steam games. It’s on Lutris though with multiple automatic install scripts for different versions, so it should be fairly easy to get running.
In general I’ve had way less trouble getting ancient Windows games to run on modern Linux than on modern Windows.
RPCS3 is indeed excellent, but if you look at their compatibility list about a third of all games aren’t in a playable state. The big exclusive titles people usually set up an emulator for will work for the most part, but outside of that it quickly becomes a lot sketchier.
I hate how oddly specific “Moved from Jekyll to Hugo people” is, mostly because that’s exactly what I did as well. I don’t use it to write any blog posts though. It’s more a “Here’s a list of things I’ve created”-generator.
Looking into the metadata of the included PDF version reveals that it’s from 2004, so even a bit older than that.
Don’t worry. There’s still plenty of ESP32 waiting to be flashed with ESPHome and placed into their own little enclosure out there.
Source: Me, who’s got a Bluetooth Proxy for my adjustable desk and some small LED strips running, with a soil moisture sensor planned as my next quick project.
Although a good guess, this looks more like the work of someone who’s in way over their head and barely knows how to use git. Probably just downloaded the repo as a zip instead of cloning it through git. At least that’s the vibe I get from their commit history and other repos.
So basically, this person did the right thing on accident.
A nice grid lined notebook and a mechanical pencil is still my favorite.
If only my default font wasn’t so bad that it causes data loss.
That looks very interesting, mostly because it’s so different. I’ll have to take a closer look later.
I didn’t mention it, but that’s actually my one (small) gripe with Joplin. It would be neat if I could access my notes with any markdown editor without having to open it through Joplin. That said, I don’t know how I would’ve handled the file structure differently while keeping features like the history alive.
Just tried it for a bit. Looks pretty sleek and has some nice features, but it seems like it’s not open-source, which is something I’d like to avoid.
i don’t understand how i connect the pc to the domain.
Yeah, that’s the part where I think there’s some misunderstanding. You don’t “connect” the server to your domain. Instead, there is a Nameserver (most run by your registrar, GoDaddy) that hosts a list of DNS records, that you can edit, which point to IPs. So you need to edit those to point to your public IP (or set up stuff like DynDNS if your IP isn’t static) and once that’s doneand the port forwarding is also set up properly in the Fritz!Box you should be able to connect.
That said, what’s wrong with VPN? Particularly if you’re using Wireguard VPN, which was recently added to Fritz!Box, there shouldn’t be any performance differences. Plus, it would be safer than exposing services to the whole internet, doubly so if you’re not a networking expert.
Had a hard time finding any recent information either, but with the recent release of 1.20 I’ve noticed that an Activitypub endpoint got added in the API and that permissions for it can be added to tokens. Seems very rudimentary so far though.
From my experience the “default” experience, which is Docker Desktop, is a pain, due to what you described. In particular, Linux containers and Windows file permissions just don’t mix well.
Other than that, there’s three options:
That’s assuming people actually use a parser and don’t build their own “parser” to read values manually.
And before anyone asks: Yes, I’ve known people who did exactly that and to this day I’m still traumatized by that discovery.
But yes, comments would’ve been nice.