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yeah…
They asked for easy, or newbie friendly - and didn’t particularly mention privacy concerns.
Other than that, if they don’t have a port 80/433 ingress from their ISP there are scarce simple solutions that don’t require another server that also needs management, either by them or a corporate entity.
back when i was on a DOCSIS modem, i noticed concurrent downloads would disrupt uploads and vice versa. i think this may depend on the type of connection OP has.
I used to work at a cable company, that was either a problem that people with low SNR had. Either from external factors (tree branch on a cable line) or in-home ones (bad splitter). A modem will ramp up it’s gain in order to offset this (to a point), and in so doing, create a lot more interference between channels. OR they were hitting their ingress rate limit (which is quite agressive on residential plans because DDOS’es). It’s surprisingly easy to hit your ingress rate limit for modern http/https webservers hosting complex web apps. Lots of concurrent connections open up to try to download all the resources when you go to any website in a modern browser and while it’s not a TON of data, the short period of time causes the traffic to easily hit the PPS/BPS rate limit that ISPs employ.
But yeah, it all depends on the ISP.
I think this take is starting to be a bit outdated. There have been numerous films to use Blender. The “biggest” recent one is RRR - https://www.blender.org/user-stories/visual-effects-for-the-indian-blockbuster-rrr/
Man in the High Castle is also another notable “professional” example - https://www.blender.org/user-stories/visual-effects-for-the-man-in-the-high-castle/
It’s been slow, but Blender is starting to break into the larger industry. With bigger productions tending to come from non-U.S. producers.
There is something to be said about the tooling exclusivity in U.S. studios and backroom deals. But ultimately money talks and Autodesk only has so much money to secure those rights and studios only have so much money to spend on licensing.
I’ve been following blender since 2008 - what we have now is unimaginable in comparison to then. Real commercial viability has been reached (as a tool). What stands in the way now is a combination of entrenched interests and money. Intel shows how that’s a tenuous market position at best, and actively self destructive at worst.
Ultimately I think your claim that it’s not used by real studios is patently and proveably false. But I will concede that it’s still an uphill battle and moneyed interests are almost impossible to defeat. They typically need to defeat themselves first sorta like Intel did.