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Joined 1 year ago
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Cake day: July 9th, 2023

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  • I really enjoy programming, but generally I dislike cooking. I just want to eat, not spend time preparing to eat.

    My experience with cooking has been that because I don’t do it enough, I’m constantly dealing with food expiration dates and having to plan carefully around them.

    In comparison, I’ve got some servers that have been running maintenance free for 5+ years. (Probably not the most secure thing, but meh, I don’t have customers other than myself)

    I think programmers often have hobbies that are more physical though. For me, I like working on my car because turning bolts and working with my hands lets my brain turn off for a while. I could see cooking and following a recipe being in the same category for others.


  • It really depends on what you’re measuring. Good luck measuring the distance from a corner if you can’t get 0 to touch the end.

    Tape measures are almost always designed with this in mind, so you can hook the end over an edge, or butt it up against something and the measurement will be accurate both ways, since the metal end can slide in or out by just the right amount.






  • Neat, thanks for sharing. Reminds me of old mainframe computers where students and researchers had to apply for processing time. Large data analysis definitely makes sense for C++, and it’s pretty low risk. Presumably you’d be able to go back and reprocess stuff if something went wrong? Or is more of a live-feed that’s not practical to store?


  • It really depends what you’re doing. The last big project I did with C++ templates was using them to make a lot of compile-time guarantees about concurrency locks so they don’t need to be checked at runtime (thus trading my development time for faster performance). I was able to hide the majority of the templates from users of the library, and spent extra time writing custom static_assert messages.

    C++ templates are in fact a compile-time turing complete language, as crazy as that sounds.


  • Yep, sadly I’ve been exposed to a few such codebases before. I certainly learned a lot about how NOT to design a project.

    You’ve been at it longer than I have, but I’ve already had coworkers look at me like I’m a wizard for decoding their error message. You do get a feel for where the important parts of the error actually are over time. So much scrolling though…